Rare Items You Absolutely Must Collect in Resident Evil Requiem are not just the stuff of completionist dreams, they are, in many cases, the gear that decides whether Grace Ashcroft and Leon Kennedy walk out of Rhodes Hill Care Center alive or become part of the furniture. Capcom packed this ninth mainline entry with over 200 collectible items spread across multiple locations, and the truly special ones are easy to walk past if you do not know where to look. Whether you are a first-time player or chasing that elusive platinum trophy, this guide breaks down the items worth going out of your way for.

From secret currency that unlocks permanent upgrades to tiny figurines tied to achievement rewards, Resident Evil Requiem hides its most powerful rewards in drawers, safes, shadowy corners, and the pockets of enemies you might never bother fighting. Here is what you need to know.


Why Rare Items Matter More Than You Think

Resident Evil Requiem is structured so that nearly every collectible is missable. There is no chapter select to go back and retrieve what you skipped, which means the pressure to explore thoroughly is real from the very first room. Collectibles are tracked through the in game Challenge Menu, though some challenge trackers only become visible after you finish the game at least once.

That said, the game does give you some breathing room across multiple playthroughs. The critical thing to understand upfront is that Antique Coins change their spawn locations in Insanity mode, so a run optimized for Standard difficulty may not carry over perfectly. Plan accordingly.


Antique Coins The Rarest Currency in Raccoon City

If there is one collectible category you should obsess over from the moment you pick up the controller, it is Antique Coins. These small, glinting collectibles function as premium currency exclusive to Grace portion of the game, and they are spent at a location called the Parlor accessed through the 2F Chairman Office after retrieving the Unicorn Trinket Box.

You will need 17 Antique Coins in total to purchase every upgrade from the Parlor, but more are scattered throughout the Care Center than that. Here is what your coins unlock:

  • Hip Pouch (3 coins) – Expands Grace inventory slots. An absolute must-grab early. Carrying capacity is survival in this game.
  • Stabilizer (4 coins) – Improves weapon handling and boosts firepower. Essential for players struggling with the Chunk mini-boss encounters.
  • Steroids (4 coins) – Permanently raises Grace maximum health. Think of this as buying extra lives in a game that charges full price for every mistake.
  • Override Manual (6 coins) – Increases the Blood Collector capacity by 50 units, which directly unlocks more crafting options for Requiem ammunition.

In Insanity mode, the Parlor inventory shifts, the R.I.P. Knife becomes available for 5 coins, and coin spawn locations change entirely. Keep a separate list if you are running both difficulties.


Mr Raccoon Memoriam Statues Small Figurines, Big Rewards

Scattered across every major location in Resident Evil Requiem are 25 Mr. Raccoon Memoriam statues, making them one of the Rare Items You Absolutely Must Collect in Resident Evil Requiem, as these beloved collectible figurines return with a memorial twist fitting the darker tone of this entry. Destroying all 25 earns you the You Little Rascal! trophy or achievement and unlocks Advanced Tuning, which allows you to purchase a wider range of gun upgrades from the upgrade terminal.

Some statues are right in front of you. Others require a sniper scope. A highlight example: after using binoculars automatically on the Logistics Warehouse Roof, look east toward a minivan and truck in the background, the statue sits in that distant cluster. Missing it means returning under far worse conditions.


Rare Metal The Crafting Ingredient That Changes Everything

Rare Metal is an easily overlooked resource found inside locked drawers throughout the Care Center, accessible using Lockpicks. Each piece of Rare Metal can be converted into two Requiem rounds, which is the specialized ammunition needed to efficiently deal with the games most threatening creatures.

The very first Lockpick is located in the Lead Researcher Office to the left of the typewriter, grabbing it is actually tied to the trophy Like Mother, Like Daughter. Once you have it, use it on any locked drawer immediately, especially in the East Wing Lobby, where Rare Metal tends to appear early. With enough of it, taking down a Chunk, the game large, roaming heavy-enemy type, becomes manageable rather than a desperate spiral of wasted bullets.


Charms Blink And You Will Miss Them

Charms are passive equippable bonuses that provide ongoing benefits during gameplay. These are among the rarest items you absolutely must collect in Resident Evil Requiem, because many are tied to specific enemy kills or timed moments that you cannot revisit.

The most notable early-game charm, the Eye Spy Charm, is dropped by the Chunk enemy that appears after you pick up the Level 1 ID Wristband in the Research Wing corridor. If you pass the Chunk without fighting it, you lose the charm for that playthrough. Here is how to secure it:

  1. Acquire the Level 1 ID Wristband from the corridor next to the Lead Researcher Office.
  2. The Chunk will appear. Do not flee, face it directly.
  3. On Casual difficulty, three headshots with the Requiem gun are enough. On Standard, use Injectors to supplement your ammunition count.
  4. Pick up the Eye Spy Charm from the enemy remains.
  5. Equip it before progressing to the next area for immediate passive benefits.

Files And Lore Documents More Valuable Than They Appear

There are over 50 Files scattered throughout Resident Evil Requiem, and while many players skip these in favor of resources, files are tracked toward full completion and some are directly tied to hidden challenge unlocks. The most critical ones include:

  • Satiety Suppression Medical Records – Found in the Attic during Leon sequence, in the back of the room opposite a moveable cupboard. Easy to miss mid-chase.
  • Grace Ashcroft Blood Analysis Report – Located on a desk in the Private Lab of the Research Facility. Central to understanding Grace story arc.
  • Basement Safe Code – Found alongside a Weapon Part: Compensator after leaving the Attic. This file actively helps you open a safe later in the same sequence.
  • Raccoon City Incident Newspaper – Acquired near your starting point upon arriving in Raccoon City. Small, missable, but part of the complete file set.

All files can be reviewed anytime through the Files tab in the Map menu, so collecting them never interrupts momentum. There is truly no reason not to grab each one as you pass.

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Weapons And Weapon Parts Worth The Detour

Not all weapons are handed to you through story progression. A handful require you to step off the main path, break open specific closets, or survive optional encounters. Two standouts:

MSBG 500 Shotgun

Found on the floor in the Attic during the main path when you reach a Chunk monster. The weapon sits in plain view, but players rushing through the area often sprint past it. This shotgun is one of the most satisfying crowd-control options in the entire game.

Compensator Weapon Part

Obtained by breaking open the first closet on the right with Leon Hatchet immediately after leaving the Attic, before going downstairs. Attaching this to a compatible firearm measurably improves recoil control a quiet but meaningful edge in later chapters.


Every Item Tells The Story Of Who Survived

Resident Evil Requiem is a game that rewards curiosity and punishes haste. The rare items you absolutely must collect in Resident Evil Requiem are not decorations, they are the fingerprints of a design philosophy that wants you to earn every inch of progress. Antique Coins fund your survival. Mr. Raccoons unlock your potential. Charms reward your courage. Rare Metal funds your offense.

The difference between a player who walks out of Rhodes Hill Care Center with everything and one who barely finishes the story often comes down to a single locked drawer opened, a single figurine noticed on a shelf, or a single enemy fought instead of fled. Go back for everything. In this game, leaving items behind is not caution, it is a debt you pay later with your life.

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